Understanding how to resolve StoreKit's SKError Code unknown error case plus a quick overview of all SKError.Code enumeration cases.
Nothing is more frustrating than an error code that isn’t helpful. Such is the case with Apple StoreKit’s SKError.Code enumeration’s unknown case. This is a catch-all error code if one of the long list of error codes doesn’t match.
Apple suggests two things if this error is encountered:
There are likely other undocumented reasons why this error might get thrown. If neither of the potential resolutions above do not fix the issue, please reach out and we’ll try to help.
In addition to SKError Code Unknown, here is the complete SKError.Code enumeration list:
👉Read more: StoreKit Payment Sheet Failed: PassbookServiceUI Crash
If you are a Nami customer, you generally don’t need to worry about StoreKit implementation details since we take care of it for you. However, the Nami SDK does surface certain StoreKit messages for debugging purposes depending on the log level.
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👉App Store Error ITMS-9000 Invalid Binary Fix
Nami Co-Founder & CEO Dan Burcaw joins the Data Driven podcast to talk about using AI to Stop Customer Churn, entrepreneurship, and deploying code aboard nuclear submarines.
Nami Co-Founder & CEO Dan Burcaw joins the Data Driven podcast to talk about using AI to Stop Customer Churn, entrepreneurship, and more.
Listen below, on Apple Podcasts, or visit the episode page.
👉Read more: Driving Customer Retention and Revenue with Cohort Analysis
Error ITMS-9000, also known as Invalid Binary, is an Apple App Store error that developers often encounter during the submission process. This error signifies that the binary submitted does not meet the necessary requirements for distribution on the App Store. Resolving Error ITMS-9000 involves identifying the configuration issues in Xcode, provisioning profiles, or project settings to ensure the binary meets Apple’s standards.
Error ITMS-9000 occurs when the app’s binary is improperly configured or fails to meet certain technical criteria set by Apple. This includes issues with the app’s entitlements, missing or mismatched provisioning profiles, or outdated build settings in Xcode. Familiarizing yourself with Apple’s requirements for app binaries can help prevent this error during submission.
Developers frequently encounter this error in the following situations:
👉Read more: SKError Code Unknown SKError Cases
👉Read more: The App Store Rejected My App, Now What
Error ITMS-9000 - Invalid Binary, often arises from issues with provisioning profiles, entitlements, build settings, or incomplete metadata. By verifying profiles, checking entitlements, updating build settings, reviewing metadata, and considering Application Loader for uploads, developers can resolve this error and submit successfully.
Nami’s low-code solutions can streamline app configuration and deployment, handling these technicalities so you can focus on the core aspects of your app. Learn more at NamiML.
Error Code 3, also known as Billing Unavailable, is a frequent issue developers encounter when testing in-app purchases or subscriptions on Google Play. This error typically indicates that the billing service is inaccessible on the device, often due to configuration issues or limitations in the testing environment. Addressing Error Code 3 effectively allows developers to ensure that Google Play Billing integration works seamlessly across all devices.
Error Code 3 typically arises when the billing service cannot be accessed due to configuration, network, or device limitations. This may happen if the app isn’t published on a testing track in the Google Play Console, or if the device does not support Google Play services (e.g., certain restricted or non-Android devices). Additionally, attempting to test billing functionality on an emulator without Google Play Store integration will often lead to this error.
Knowing these causes allows developers to apply focused solutions to rectify the error.
The error frequently appears in the following situations:
Error Code 3 - Billing Unavailable, is a common issue that often stems from limitations in testing environments, device compatibility, or network conditions. By following these steps—publishing to a testing track, testing on devices with Google Play Store, verifying Google Play services, clearing cache, and ensuring network stability—developers can effectively troubleshoot and resolve this error.
With Nami’s low-code solutions, developers can skip the hassle of configuring and updating in-app billing, providing a ready-to-go environment that keeps your app’s billing setup in check. Discover more at NamiML.
What app developers need to know to offer alternative payments for App Store apps in South Korea.
Alternative payments are finally here for the App Store. At least in South Korea, with a number of important caveats.
On March 15, 2022, detailed rules from the Korea Communications Commission went into effect preventing Apple and Google from mandating that app developers have to use their payment systems. These rules resulted from an amendment to the Telecommunications Business Act in South Korea which was signed into law in August 2021.
Now, Apple has finally provided app developers with detailed guidance for how to use a third-party payments provider in South Korea.
👉Read more: Epic v. Apple Ruling: What It Means for Your App
Here are 7 takeways you need to know before considering whether to offer alternative payments in South Korea:
The commission assessed is the normal App Store revenue split of 30% to Apple, less the fees associated with payment processing and related features.
App developers offering alternative payments in South Korea will need to provide all end user support functions related to payment processing issues, refund requests, subscription management, and more. Apple will not field any support requests related to third-party payments and will direct users to your support URL(s).
Developers interested in offering alternate payments in South Korea must request a special entitlement called the StoreKit External Purchase Entitlement for use within a build of your app specific to the South Korea App Store storefront.
App developers who want to offer alternative payments in South Korea must create a new app binary. This app will need to use a new bundle ID that has not been previously published on the App Store.
Apple has pre-approved four payment services providers (PSP) in South Korea for payment processing:
Each of these providers all meet Apple’s criteria which includes having broad payment support, industry standard privacy and security, fraud prevention, subscription billing, and split payments support. The special entitlement permits usage of only one PSP. You may request a PSP not on the pre-approved list, but Apple will consider additional PSPs at their discretion.
Before collecting payment information, you must inform users that the app is using alternative payments via a modal sheet conforming to a design provided by Apple.
Apple is requiring that the in-app payment experience for apps in South Korea taking advantage of alternative payments is fully native. No web views are permitted.
👉Read more: The App Store Rejected My App, Now What
It remains to be seen whether app developers will widely adopt alternative payments in South Korea or anywhere else in the world should they become available in other juristidations.
Arguably, Apple’s requirements allow compliance with South Korea law while trying to minimize as much end user confusion as possible.
For app developers and publishers, owning the customer transaction can sound enticing. As we’ve shown in this article, there are important considerations that make it a less straightforward decision.
At Nami, we’re tracking the global regulatory pressure that has been building for some time that may force Apple and Google to more widely permit a solution such as what’s now available in South Korea.
We’ll have more to say in the future about the approach we’re taking with our product. In the meantime, we are 100% committed to providing a great experience for developers who depend on native Apple and Google billing.
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Nami co-founder & CEO Dan Burcaw joins Steve Young on App Marketing by App Masters Live where he discussed optimizing mobile subscriptions apps. Dan and Steve conduct real-time audits of three subscription apps.
Nami co-founder & CEO Dan Burcaw joined Steve Young on App Masters Live where he discussed optimizing mobile subscriptions apps. The live session included real-time audits of three subscription apps.
This week is you will discover how to launch, scale, and optimize your mobile app subscription business. Our guest is Dan Burcaw, Co-Founder at Nami ML, a company focused on helping app developers start and grow mobile subscription businesses. Nami has assembled the world’s first machine learning dataset designed to accelerate subscription revenue. With over 1 Billion data points collected, Nami’s algorithm is trained to find and convert likely subscriptions.
Watch the replay on YouTube below or listen to the audio recording on Apple Podcasts:
👉Read more: Top Reasons Users Cancel Your Subscription